Articles > TWA Dev Blog
I figured I ought to use this staff blog just so you guys can better have an idea what the hell 've been up to.
In the myth world, i've been:
Adding tons of high res alpha mapped sprites for spells, explosions, and such,
Coordinating the rendering of the new Spider unit (he's creepy!) and the Mazzarin unit (Thats right - the wind age is famous for being the time when mazzarin is finally killed by the watcher's hordes)
The new 1.7 projectiles into...
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Here is a VERY interesting article i found when i was looking for the Power Animator 3D models of the myth TFL and SB units. It has some parallels to the Devlopment being done by our M4 DEV team. There are some cool screenshots that go with it and ill get Toxyn to add them later, check it out!:
Postmortem: Bungie's Myth: The Fallen Lords By Jason Regier
As the team at Bungie Software put the finishing touches on the Marathon series of first-person...
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Classic wrote:
Renwood,
I have a version, with some of the features. Hunting has 3 ambient trow that target the peasants. I haven't worked in any interaction with the players' units. From the looks of it, if the trow simply evade, they'll be hard to catch before most of the peasants are dead. It will be easy implement something.
Main difficulty was in tricking the engine into not scoring trow kills -- I'm still not sure how I did it. I got impatient...
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These were PM's sent between Me (Ren) and A-Red.. I thought people would find it an interesting read.
A-Red Wrote:
So Renwood, you want your map to look for Light units that are dead, and raise them as zombies? Or dead peasants, probably? Is this the Flesh Eating Zombie unit?
It's pretty simple, really, although it depends on some things like how long you want to wait before they actually rise. Let's say you want to make it rise immediately. You...
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One of the painful areas of web development is working on cross-browser compatibility. Typically, everything is going great until I check out my sites in Internet Explorer.
I hate IE. A lot.